Blender 1.0



  1. Version/Revision Milestones¶. 1.00 – January 1994: Blender in development at animation studio NeoGeo. 1.23 – January 1998: SGI version published on the web, IrisGL. 1.30 – April 1998: Linux and FreeBSD version, port to OpenGL and X11. 1.3x – June 1998: NaN founded. 1.4x – September 1998: Sun and Linux Alpha version released. 1.50 – November 1998: First Manual published.
  2. .NEW.Texture cache settings with user-specified folder to cache textures for rendering. Utility for baking to textures Blender® nodes that Radeon™ ProRender does not translate natively. Support for Blender® Mix Node blend modes:overlay, lighten, screen, linear light, and soft light. RPR Layered Texture node for blending up to 8 textures in a single node.
  1. Blender 1.0 Release Date
  2. Blender Foundation
  3. Blender 1.0
  4. Blender 1.0 Requirements

I would like to use SolidWorks fileformats in Blender, but Blender does not allow it to be imported, but most of the content here is in SolidWorks. How can I make it work, I only use Blender, and I'd like to use SolidWorks formats that can be found on this website.

12 Answers

4Dwm Playing around with Blender 1.0 in IRIX 6.5. 1 month ago 4Dwm Playing around with Blender 1.0 in IRIX 6.5. Log in or sign up to leave a comment Log In Sign Up. Dotnet add package Blender -version 1.0.0 For projects that support PackageReference, copy this XML node into the project file to reference the package.

I asked Andreas Gkertsos to add access to his project to allow people to add renders and files to it but until then, I have taken his file and saved it in a bunch of different file formats. I hope one of these will work in Blender for you, I am not familiar with this software so if you know of a file format that you would like I can try to include it. Hope this helps.

I use Solid Work 2012 to load .SLDPRT and save as.stl. Then import the .stl files to Blender.

Blender 1.0 Release Date

Is there no other way than that? That is really tedious :(

.stl is the best conversion going from solidworks to blender.

You can download e-drawings from here

then load in your solidworks file then 'save as' stl and then import into blender.

You can sign up in 3D content central, upload your Solidworks ASM or PART then you can download it in your preferred format included STL.

I often use this way when i don't have acces to solidworks, you don't even have to install any program.

hi, i use blender on Ubuntu 17.04 but I don't think that makes much of a difference.
so if you don't know how to import files on blender, you click 'file', then hover over 'import'. when you hover over that, it'll show you the available formats you can import into your space.

.SLDPRT isn't an available option. so you have to find a way to convert it into a format that blender accepts. either that or look around for blender add-ons. so far I haven't found a program or add-on that will help you to do either option. but if you google it, you'll likely find some third party software that'll help you out.

Blender

good luck.

You can just use the workbench here on GrabCAD. Create a new project, upload the .SLDPRT flie. Click on the uploaded file to open it. On the top right, click on 'File Options' -> 'Download as...' and you can simply download the .SLDPRT file as an .STL file, for example.

Many people will upload other formats like STEP or IGES. Is they don't ask them or ask some one from the community to convert a specifics file for you.

reverse engineering software like geomagic may solve this issue.

how can i import solidworks file in blender, without losing decals (colors and appearance) ?? i tried importing .stl and .wrl in blender, but i lost decals... can anyone help...???

You can also use FreeCad to convert files to .stl which can be imported to blender easly.

System Information
Operating system: Windows 10

Blender Version
Broken: Honestly have *no* idea.
Worked: (optional)
Using visual studio 2019, latest version.

BlenderLink

Blender Foundation

Short description of error
Activation context generation failed for 'E:blender-gitbuild_windows_x64_vc16_ReleasebinReleaseblender.exe'. Dependent Assembly blender.crt,type='win32',version='1.0.0.0' could not be found. Please use sxstrace.exe for detailed diagnosis.

Blender 1.0

Blender 1.0

Exact steps for others to reproduce the error
https://wiki.blender.org/wiki/Tools/Debugging/Python_Visual_Studio
and
https://wiki.blender.org/wiki/Building_Blender/Windows

I followed these 'step-by-step' instructions (which was a nightmare, because very single step required 5 hours of troublshooting to get past)
Now I'm on the very last step 'Press F5 to launch'
Which yields 'Application can not start because application configuration is incorrect'.
The event viewer clarifies '
Activation context generation failed for 'E:blender-gitbuild_windows_x64_vc16_ReleasebinReleaseblender.exe'. Dependent Assembly blender.crt,type='win32',version='1.0.0.0' could not be found. Please use sxstrace.exe for detailed diagnosis.'

Blender 1.0

During the 'Right click install and build' part yields only 1 error, which seems irrelevant, but listing anyways:

Blender 1.0 Requirements

Severity Code Description Project File Line Suppression State
Error MSB3073 The command 'setlocal
'E:Program FilesCMakebincmake.exe' -DBUILD_TYPE=Release -P cmake_install.cmake
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd
:VCEnd' exited with code 1. INSTALL C:Program Files (x86)Microsoft Visual Studio2019CommunityMSBuildMicrosoftVCv160Microsoft.CppCommon.targets 149